Design Samples and Past Works.

Trench Games
I currently work as a game system designer at Trench Games on:

I am responsible for character/monster skill creation as well as balance, game objectives,  and various systems throughout the game.

Blizzard Entertainment
I worked as a game system design intern at Blizzard Entertainment on:

While there, I performed various design tasks such as character/monster skill creation and balance, unique item creation, and I also assisted in the continued development of player-versus-player interactions.

Zynga Dallas
I worked as a game design intern at Zynga Dallas on the facebook game:

While at Zynga Dallas, I assisted in the development of various social gaming elements and contributed to the creation of in-game story elements and content.